AI Insights · Timothy · July 2022
Top 5 Military Games in Kuwait: Q2 2022 Performance
Discover the performance trends of the top military games in Kuwait during Q2 2022, including download, revenue, and active user statistics.
In the second quarter of 2022, the top five military games on a unified platform in Kuwait exhibited varied performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how these games fared, based on data from Sensor Tower.
Top War: Battle Game from River Game HK Limited saw a fluctuating revenue stream, peaking at around $44.8K in late April and stabilizing to approximately $29K by the end of June. Weekly downloads were inconsistent, reaching a high of 1.1K in mid-April but tapering off to 432 by the end of June. Active users ranged from 1.6K to 2.7K, with a noticeable dip in late May.
نداء الحرب 3 | حروب الأبطال, published by Babil Games, experienced a significant decline in revenue from $53.8K in late March to around $16.3K by the end of June. Downloads remained relatively low, peaking at 229 in mid-April. Active users also saw a downward trend, decreasing from 560 in late March to 281 by the end of June.
Call of Duty®: Mobile by Activision Publishing, Inc. maintained a steady revenue stream, averaging around $10K per week, with a slight increase to $13.8K in late April. Downloads were stable, ranging from 1.2K to 2.2K, while active users saw a gradual decline from 34.4K in late March to 29.8K by the end of June.
Warpath: Ace Shooter from Lilith Games showed some revenue spikes, notably reaching $15.2K in late April but generally averaging around $6K. Downloads were modest, peaking at 667 in late April but falling to 72 by the end of June. Active users also fluctuated, with a high of 1.3K in late April and a drop to 862 by the end of June.
INVASION: صقور العرب by TAP4FUN (HONGKONG) LIMITED experienced a gradual increase in revenue, peaking at around $9.3K in late April before stabilizing to about $4.2K by the end of June. Downloads remained low but consistent, ranging from 34 to 55 per week. Active users were stable at around 60 to 68 throughout the quarter.
For more detailed insights and data, visit Sensor Tower.